Short essays on game design, data, and whatever is on my mind.
- October 2026
Reading the Brawl Stars Roster
What 744 abilities on one four-axis map say about the game, and what a designer could build in the gaps
Every ability in Brawl Stars plotted on the Ability Map, then read as a designer would — three populated directions and one empty, the layers that carry identity and the layers that only tune, how shots travel past walls, the overlaps that need reshaping, and ten sketches for what could stand in the open ground.
- January 2012
The Macaroni Method
A coordinate framework for designing game abilities
A method for designing master-unit abilities by mapping each one onto a four-axis "gameplay coordinate system" and reading the gaps. Originally written during World of Battles development.